Inhalt: Virtual reality is a booming industry. The technology for consumers and designers just keeps getting better. Learn how to take advantage of the newest advances in VR modeling, texturing, and rendering in this course with 3D artist and expert Craig Barr. Using Maya and Unity, you'll look at how to create assets that are efficient and effective, contributing to an overall more compelling virtual reality experience. If you're new to VR, watch the introductory chapter to get an overview of the terminology, technical considerations for designers (like refresh rate), and the most popular VR hardware, including the Oculus Rift. Craig then dives into modeling, texturing, and rendering, and offers some tips for making more sophisticated content with ambient lighting and effects. Plus, get insights on cutting-edge VR techniques, such as creating content in VR projects with Unreal Engine 4, Tilt Brush, SculptrVR, MakeVR, and more. Umfang: 01:57:11.00
Inhalt: Artists: Get everything you need to get the most out Mudbox, including its sculpting, texture painting, and concept visualization tools. Whether you're just starting out with Mudbox or are a seasoned industry veteran, this course delivers an in-depth overview of Mudbox's powerful sculpting and painting features, while examining techniques for free-form model creation and map extraction. Craig Barr also covers retopology, posing, and rendering and exporting, providing a complete learning experience on Mudbox workflows typical in feature film, game, and character design projects. Umfang: 04:34:30.00
Inhalt: Unity is a powerful interactive development tool for mobile and desktop games and real-time simulations and visualizations. In this course, Craig Barr reviews techniques used in Unity visualizations and game development and introduces the basics of level design, lighting, materials, and animation. Craig shows how to set up a project, and reviews the Unity user interface. He demonstrates how to apply materials, add animation to bring your game to life, add postprocessing effects, and more. To wrap up, he covers how to package and build a playable game. Umfang: 06:00:56.00
Inhalt: Unity 5.4 has arrived. Find out what's new in the latest version of this powerful, ever-evolving game development platform, as you progress through a series of lessons focused on building a simple 3D scene. Craig Barr introduces the new cinematic visual effects, improvements in the way Unity handles textures imported from other applications, particle performance enhancements like multithreading and LPPV, in-app purchase improvements, and support for virtual reality and high-resolution displays. Umfang: 01:11:21.00
Inhalt: Unreal Engine is a complete suite of game development tools made by game developers for game developers. From 2D mobile games to console blockbusters, indie experiments, and virtual reality, Unreal Engine can power it all. In this course, Craig Barr covers the essentials of level design, lighting, effects, Visual Scripting, cinematics, and game packaging with Unreal. He covers creating your first project, building a base landscape, blocking out levels, and exporting and importing assets for use in the design. Want to find out how to craft a unique look? Learn about applying materials and creating special effects with Unreal's particle systems. Plus, get a thorough introduction to Blueprints, the visual scripting language, and optimizing performance for great gameplay with Unreal. Umfang: 07:39:40.00
Inhalt: Unreal Engine 4 (UE4) offers a suite of tools made for real-time visualization that you can use to create unique experiences outside of the traditional games industry. In this course, learn how to use UE4 to build a first-person perspective project. The course begins by going into asset preparation for UE4, and how to organize assets within the project structure. Next, learn about building materials and lighting for effective and compelling real-time rendering. The course wraps up by looking at three ways you can present your visualization project: as images, as video, and as an interactive, playable game. Umfang: 03:16:18.00
Inhalt: Unreal Engine 4 (UE4) is a complete suite of real-time visualization tools from Epic Games. In this course, learn how to work with UE4 for CAD data visualization. Craig Barr shares tips for bringing in CAD data that's Unreal Engine friendly, and explains how to set up a project and scene. After Craig shows how to get your project started, he goes into working with materials and lighting for CAD visualization, and provides an introduction to Blueprints in UE4, which provide a powerful way to visually script nearly anything. Plus, he looks at how to render still images and shows how to output a visualization edit. Umfang: 02:03:35.00
Inhalt: Get started lighting your projects in Unreal Engine. Examine the types of lighting in Unreal and learn how to effectively light a scene. This course gets you up and running by covering lighting basics, working with shadows, and using lighting effects. Join Craig Barr as he demonstrates how to create lights, place lights, work with shadows, add reflections, accommodate various shapes, and more. Umfang: 01:39:41.00
Inhalt: Materials in Unreal Engine can be deep and complex, but they don't have to be. Materials are simply the "paint" you apply to your model, determining its color, shininess, transparency, and more. This course provides a straightforward introduction to materials, so that you can quickly take advantage of the available power, whether you're using Unreal for game design, CAD, or virtual reality. Craig Barr covers creating basic materials, modifying materials with the Material Editor, integrating textures, creating realistic physically based rendering (PBR) materials, and the different effects and animations that can be achieved with materials. Umfang: 02:18:58.00
Inhalt: In an industry known for constant change and innovation, virtual reality (VR) stands out as a uniquely fascinating way to view content. Learn how to take your Unreal Engine 4 (UE4) visualizations to a new level with VR. Before you take this course, you might want to check out 3D Content Creation for Virtual Reality; this provides you with a solid understanding of VR principles before you dive into working with VR in a UE4 scene. In this course, examine how an existing project must adhere to specific rules in order to be convincing in VR space. Plus, learn solutions for potential problems with 3D content and VR, like motion sickness, as well as scene navigation options. Umfang: 00:40:01.00
Inhalt: It can be challenging to keep up with all of the new advancements in virtual reality. In this series, 3D artist and expert Craig Barr explores different kinds of immersive realities-including virtual reality, mixed reality, and augmented reality-and provides tips, tricks, and techniques for effective VR projects. He discusses content creation for your virtual and augmented reality projects, as well as how to minimize VR sickness, optimize textures and materials for VR, and more. Umfang: 02:16:53.00
Inhalt: Virtual reality has been in existence for a while, but has many new uses in architecture, engineering, and construction (AEC), manufacturing, and dozens of other industries, allowing for innovative ways to visualize and collaborate. New tools including 3D scanning, drones, and photogrammetry, along with access to CAD data, have opened the door to VR in the enterprise space. Tools for real-time visualization have also become easier to use and less expensive. With these advances, it's possible for almost anyone to leverage VR technology to create innovative narratives for seeing, selling, and communicating information. Join 3D artist Craig Barr for an overview of virtual reality: what it is, where it's used, and what's in store for the future of VR. Plus, learn how the VR content creation process works and what you need to know to get started in this exciting (and expanding) field. Umfang: 00:35:18.00
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