Inhalt: This course, the first in a four-part series, teaches you about the basic techniques of AR application development using Unity and AR Foundation. First, instructor Parth Anand teaches you what augmented reality is, a little bit about its history, and some examples of popular AR apps. He explains the differences among augmented, virtual, and mixed reality, then discusses how AR benefits different industries such as education and architecture. Parth walks you through how to use Unity Hub to download a specific Unity version and install the most important Unity packages, as well as how to set up development environments for iOS and Android. He shows you all the main windows in Unity, then goes into 3D models and their properties. He covers how to create a user interface for your app, how to create simple animations for game objects, how to write a script in Unity, and how to use prefabs. Last, Parth walks you step by step through building your first AR app using Unity and AR Foundation. Note: The fourth installment in this series will be released in January 2021. Umfang: 01:25:30
Inhalt: This course, the second in a four-part series, teaches you about lighting and physics in AR application development in Unity. First, instructor Parth Anand explains how to set up a simple AR scene and how to detect unique planes in the environment. He teaches you how to place a virtual object on a plane. Next, Parth shows you how to write code to hide plane visualizers and how to reset an augmented reality scene. He goes over the different lightning options available in Unity, covering the light projector, how to add reflections, and how to gauge environmental light properties. Parth shows you how to create light-based shadows and blob shadows. He teaches you about world space, screen space, and how to create a 3D UI. Parth goes over on-screen gestures to scale, rotate, and move virtual objects. He covers how to add physics collisions using colliders and Rigidbody. In conclusion, he steps you through how to create an AR bowling app where the user can launch a ball and hit bowling pins. Note: The fourth installment in this series will be released in January 2021. Umfang: 02:02:32
Inhalt: This course, the third in a four-part series, teaches you about image tracking, face tracking, hand tracking, and object recognition in AR application development in Unity. Instructor Parth Anand explains how image tracking works and what kinds of images are suitable for tracking. Next, he discusses how to create a simple image tracking app with just one image. He demonstrates how to create a book recognition and tracking app. Parth covers how object detection works and what kind of objects are suitable for detection. Then he goes into how to create a simple object detection app where the user can scan and overlay virtual content on a real-world object. Next, Parth steps you through how to create an AR glasses try-on app where the user can try different glasses models, change frame colors, and go to the product webpage to buy the glasses. Parth explains how to set up and use the ManoMotion SDK for manipulating virtual 3D objects using grab, pinch, and click hand gestures. Note: The fourth installment in this series will be released in January 2021. Umfang: 01:52:20
Inhalt: In the fourth course of a four-part series, instructor Parth Anand introduces advanced techniques in Unity for AR application development, such as raycasting, pulling assets from a remote server, and creating app-less AR. Parth explains what raycasting is and how it works, then steps through how to use raycasting to build an AR balloon shooting game. Parth's next topic is asset bundles, and he covers the steps you'll need to follow in order to download some 3D models, apply textures, and set up different actions within your app. Next, he goes into AR Quick Look, which is used to display USDZ files and other 3D formats on iPhones and iPads. In a bonus section, Parth steps through creating a portal app. Umfang: 02:32:57
Inhalt: Discover how to make a drivable car in augmented reality (AR) using Unity and the ARKit framework from Apple. Instructor Parth Anand helps you bolster your understanding of AR-as well as enhance your Unity skills-as he guides you step by step through the creation of an AR app that allows you to drive a realistic car against a real-world backdrop. Parth goes over how to interact with 3D objects in AR, as well as how to add the car model, use a real-world drive script, add touch controls, and resolve bugs. Plus, he shares how to add cool features to the car, including how to add realistic lighting effects and animate a car door that opens and closes. Umfang: 01:57:12.00
Inhalt: Augmented reality (AR) has opened up a world of shopping experience possibilities, helping people try before they buy. Join instructor Parth Anand as he walks you through the steps to create an augmented reality app that lets shoppers preview a virtual 3D watch models on their wrist-using their phone-and quickly swap between colors, faces, and straps. Explore how to add reflections, metallic effects, and occlusion to make the watches more realistic, and how to make watch bands interchangeable. Learn how to import watch models and set up targets, creating a paper marker the shopper can place on their wrist that the app will track for placement. Parth also covers how to create buttons and components for the app user interface. Umfang: 02:48:11.00
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